Aug 8, 2019 - Help Translate ATLauncher
This is a port of the original Skyrim mod to SSE with permission from the original authors. Adds 21 Unique followers. Feb 16, 2019 Forge 1.12.2 and before allows for version folders in your mods folder, so if I have 1.7.10 mods but don't want it to read 1.12.2. Mods I'll separate them so it can only read the 1.12.2 mods instead of the 1.7.10 ones. Make sure to not mix up mods it gets awkward if the mod file doesn't state the version it's for or otherwise. Aug 22, 2018 Vizzed Retro Game Room offers 1000s of free professionally made games, all playable online on the website. Play Games from Retro Classic gaming systems including Super Nintendo, Sega Genesis, Game Boy Advance, Atari, etc and from the greatest franchises including Mario, Pokemon, Sonic, Zelda, Final Fantasy, Mega Man, etc. RGR offers games of every genre including RPG, Platform, Arcade. This is a dependency for Blood N Bones Gaming mods. Contains common code used by the BnBGaming Dev Team and does nothing on its own. FAQ and Discussion available on our Minecraft Forum thread.
ATLauncher is written in English only, and through community translations, we're looking to increase the number of languages that ATLauncher has, so that people can choose to use the launcher in their native language.
All translations and languages added to the launcher, which are not the base English language, are all community driven, and anyone is free to contribute, if you choose to.
If you wish to help out with the translation effort, please visit our Crowdin page.
If you have any issues or questions, please let us know in our Discord server.
All translations and languages added to the launcher, which are not the base English language, are all community driven, and anyone is free to contribute, if you choose to.
If you wish to help out with the translation effort, please visit our Crowdin page.
If you have any issues or questions, please let us know in our Discord server.
Aug 7, 2019 - Update 3.3.1.0 - Servers and Curse Modpacks
Version 3.3.1.0 of ATLauncher has just released adding in 2 new features.
First there is now a Servers tab on the launcher. New servers that you create through the launcher will now show up in the Servers tab and will allow you to launcher, backup and delete servers. No more will you need to go into the folder manually and figure out how to run the server you just created.
While most people will probably want to run servers on another computer or host, this allows those wanting quick and simple servers running in minutes.
The second feature is the ability to install Curse modpacks within ATLauncher. While ATLauncher is, and always will be about showcasing community packs built on the platform, Curse is a major platform with a lot of packs. Trying to ignore Curse is a futile task, so we've added the ability to install packs within ATLauncher.
Simply visit the Packs tab and click the new Add Curse Pack and paste in a CurseForge modpack url or zip file and ATLauncher will install the pack for you like any other pack on ATLauncher.
There will not be an interface to browse and install packs like there is for ATLauncher packs, but this feature will allow for users who wish to just install and play the odd pack from Curse directly within ATLauncher, without the need for another launcher.
If you find any issues with these new features, or have any feedback, please let us know in our Discord server.
First there is now a Servers tab on the launcher. New servers that you create through the launcher will now show up in the Servers tab and will allow you to launcher, backup and delete servers. No more will you need to go into the folder manually and figure out how to run the server you just created.
While most people will probably want to run servers on another computer or host, this allows those wanting quick and simple servers running in minutes.
The second feature is the ability to install Curse modpacks within ATLauncher. While ATLauncher is, and always will be about showcasing community packs built on the platform, Curse is a major platform with a lot of packs. Trying to ignore Curse is a futile task, so we've added the ability to install packs within ATLauncher.
Simply visit the Packs tab and click the new Add Curse Pack and paste in a CurseForge modpack url or zip file and ATLauncher will install the pack for you like any other pack on ATLauncher.
There will not be an interface to browse and install packs like there is for ATLauncher packs, but this feature will allow for users who wish to just install and play the odd pack from Curse directly within ATLauncher, without the need for another launcher.
If you find any issues with these new features, or have any feedback, please let us know in our Discord server.
Jun 24, 2019 - Easy install mods are here!
ATLauncher 3.2.9.0 just released which adds a few new cool features.
For starters you can now choose the version of Minecraft Forge or Fabric to install when installing the Vanilla Minecraft with Forge and Vanilla Minecraft with Fabric packs.
Previously you'd install the latest version at the time, but now you can choose the version, and simply reinstall the pack to update to a newer version if one comes out (note that your added mods will not be removed when you do this, so it's even easier).
You can now also install mods from Curse directly into those packs from within ATLauncher. Simply click the Add Mods button on the instance and you'll be able to browse mods from Curse and search for mods to add to the instance.
Simply find the mod you want to add, select the version of the mod to install (note that some mods ship both Forge and Fabric versions of their mods, so you'll need to check which one to install first) and then click Add and the mod will be downloaded and installed into the instance, ready to use, without leaving the launcher.
One other fix was that previously Minecraft 1.6 and below had issues with sounds not working. This has now been fixed, and you simply need to reinstall to fix the sounds.
That's it. Have fun modding. And any issues, please let us know in our Discord server.
For starters you can now choose the version of Minecraft Forge or Fabric to install when installing the Vanilla Minecraft with Forge and Vanilla Minecraft with Fabric packs.
Previously you'd install the latest version at the time, but now you can choose the version, and simply reinstall the pack to update to a newer version if one comes out (note that your added mods will not be removed when you do this, so it's even easier).
You can now also install mods from Curse directly into those packs from within ATLauncher. Simply click the Add Mods button on the instance and you'll be able to browse mods from Curse and search for mods to add to the instance.
Simply find the mod you want to add, select the version of the mod to install (note that some mods ship both Forge and Fabric versions of their mods, so you'll need to check which one to install first) and then click Add and the mod will be downloaded and installed into the instance, ready to use, without leaving the launcher.
One other fix was that previously Minecraft 1.6 and below had issues with sounds not working. This has now been fixed, and you simply need to reinstall to fix the sounds.
That's it. Have fun modding. And any issues, please let us know in our Discord server.
Jun 7, 2019 - Featured Packs
ATLauncher version 3.2.6.0 has just released which includes a new Featured Packs tab.
Featured Packs are packs that the ATLauncher team select that are featured. They're packs that we recommend you try out if you're looking for a different experience that you may be used to playing.
These are packs that may be using up to date versions of Minecraft with the latest mods as well as packs that are unique and interesting and we think people will enjoy playing them.
So give them a go, install them and play them, you might find something fun.
Featured Packs are packs that the ATLauncher team select that are featured. They're packs that we recommend you try out if you're looking for a different experience that you may be used to playing.
These are packs that may be using up to date versions of Minecraft with the latest mods as well as packs that are unique and interesting and we think people will enjoy playing them.
So give them a go, install them and play them, you might find something fun.
Jun 17, 2016 - Official Discord Server
Hi All,
Been a while since we've had any news posts!
We've opened up our official Discord server to the public and you can come join it by visiting https://atl.pw/discord.
Come join our community and talk to other players, mod developers, pack developers and ATLauncher staff.
Please keep it friendly of course, be kind to each other :)
Thanks
Been a while since we've had any news posts!
We've opened up our official Discord server to the public and you can come join it by visiting https://atl.pw/discord.
Come join our community and talk to other players, mod developers, pack developers and ATLauncher staff.
Please keep it friendly of course, be kind to each other :)
Thanks
- General
- Tale of Two Wastelands is a total conversion project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both games to be played in a single playthrough. It upgrades Fallout 3's mechanics to those of FNV without compromising the feel and balance of the original. New Vegas mechanics like companion wheel, companion perks, weapon mods, crafting, recipes, harvestable plants, and poisons have been added to the DC wasteland items, NPCs, and world.
- TTW requires a clean Fallout 3 and Fallout: New Vegas installation. They cannot be modded at all. The installer supports the Fallout 3 Retail, Steam, and GoG Game of the Year Editions and the New Vegas Steam and GoG Ultimate versions. All DLC is required. English only. That means North American and Western European releases patched to their latest versions. _lang.esp translations will break the game.After a clean install run each game launcher to generate the necessary registry keys. The installer won’t detect the games otherwise.You will also need 22GB of free hard drive space in order to run the installer.
- TTW supports English Steam and GoG versions of both Fallout 3 and Fallout: New Vegas. The original disc version of Fallout 3 is also supported, but you will need to ensure you have the latest patch .To change to the English version of the game:Steam: Go to your Library and right click on the game. Select Properties, and then in the new window select the Language tab. Choose English from the dropdown list and allow Steam to update your game.GoG: Go to your Library in the GoG Galaxy launcher, select the game and choose More, Settings, Language.
- Some users manage to play TTW on Linux OS. So the answer seems to be 'Yes'.Here are some things that Linux users said are needed or help to run TTW:
- winetricks vcrun2015
- winetricks gdiplus
- winecfg set OS to Windows 7
Just remember that Linux is not officially supported by the TTW team, since none of us use Linux. - As TTW is a Total Conversion for Fallout: New Vegas, many mods that work for FNV will work with TTW. However, the mod may not apply any changes to the Fallout 3 side of the game, or may not work correctly without a patch. Mods that reuse Fallout 3 content or delete it or change shared records/scripts may not be compatible.Fallout 3 mods will not work with TTW without a conversion process, which will be released in the coming weeks. Keep an eye on the Downloads page.
- No, TTW already fixes this issue, the issue needs fixed at the engine level, or is incompatible with TTW. Some of these incompatible fix mods include but are not limited to:
- NVEC
- MMUE
- YUP (TTW includes its own YUP version called YUPTTW.esm)
- NVSE Unofficial Patch
- Unofficial Patch Plus
- HeroInZero's weapon fixes
- Weapon Mesh Improvement Mod (included)
- No, TTW 3.2 is a total rebuild of the mod, and mods made for previous versions will not be compatible. A conversion process will be provided in the coming weeks to convert Fallout 3 mods and TTW 2.9 mods to work in 3.2. Until this is available, the only officially supported mods are those in the Mod Releases 3.x forum section.
- Can I use mods that alter or add animations and/or the game's weapon mods with 3.2? (like EVE, WMX, WMX, etc.)No.Starting with TTW 3.2, all weapons got their models and animations properly fixed. Those mods are still using the broken vanilla models/animations, which means they will break the fixed weapons in TTW.Starting with TTW 3.3, EVE, WMX and other mods that affect Gun Runners Arsenal DLC weapons also have the added incompatibility with TTW's (GRA) weapon integration.The solution for this problem is making versions of these mods, or preferably new mods entirely, that use TTW's fixed weapons and animations as base.
- Short answer: No.You cannot use an existing Fallout: New Vegas save to play TTW. Even though a save might load, there are too many changes for it to work correctly. No support is provided for FNV saves loaded with TTW.Saves made with previous versions of TTW will not work with 3.x. Too many changes were made to allow saves to be compatible.
- It provides a couple of functions that TTW needs, for example allowing the use of the Gene Projector instead of the Reflectron for the character generation sequence, it also allows the arrows on the Baby Book to be in the correct orientation. These things are documented in the function descriptions on GECK Wiki . It also fixes bugs relating to the Rock-It Launcher that are specific to TTW.
- Patches FalloutNV game executable for 4GB LAA and automatic NVSE loading
- Installs NVSE 5.1beta4
- Installs updated Vorbis dll's v1.3.6
- Includes JIP LN NVSE Plugin 54.65
- Creates (or modifies) FalloutCustom.ini in 'My DocumentsMy GamesFalloutNV' with necessary archive changes and some performance changes
- Decompresses BSA files for both Fallout NV and Fallout 3 (the ones which were created for TTW, not the ones in the Fallout 3 game directory) for performance
- Transcodes sound effects from .ogg to .wav so they work
- Transcodes all voice files to 24khz sample rate like New Vegas ones to virtually elminate distortion with voice modulation
- Transcodes mono mp3 -> wav -> stereo wav -> mp3 for some FO3 radio tracks
- Moves .mp3 files out of bsa and into loose files so they work
- Patches/creates all non-unique assets dynamically from original game files
- Do not run the installer from inside the .7z archive.Always extract the files from your archive before trying to install TTW.
- Here is our Discord server: https://discord.gg/zg46A6HWe're on Reddit: https://www.reddit.com/r/Taleoftwowastelands/We're on Twitter too: @ttwdevteam https://twitter.com/ttwdevteamAnd you can find us on Facebook: https://www.facebook.com/TTWDev/
- Is it safe to validate my game files using Steam after I installed TTW?If you validate your game files through Steam, you will break your TTW installation. So the answer is NO! It's not safe to validate your game files using Steam.Only validate your game files if you uninstall TTW and want to play FNV without TTW. Or if your game already had corrupted files and needed to download the correct ones, but then you will need to install TTW again anyway.
- Is piracy and/or talk about pirating games or mods allowed in here?No. Talk about it will be punished with permanent bans.
- Troubleshooting
- My download keeps getting stuck at a partially completed state or failingWe added an overseas server to our CDN. If you're having troubles with the download, please select the Asian download server from the download page.If you still have problems, try the Google Drive mirror on this forum post.
- Make sure you have both games installed and patched, and that they have both been run at least once. This includes if you validated Steam files while still installed. Run each game while vanilla, and close. Then run the TTW installer.
- First, ensure all files are present -- if a file is missing, antivirus may have deleted something on extraction from the archive. Re-extract after you temporarily disable AV.If the installer is failing even with all files present, delete oggenc2.exe and try again.
- The games are not patched to the latest version, or have been modified in some way (vanilla esms have been cleaned for example). If you 'cleaned' your .esm files for either Fallout 3 or Fallout New Vegas, or Decompressed or otherwise modified the .BSA files, you will need to validate/reinstall the original files before the TTW installer can run against them. If your Fallout 3 version is from disc, make sure it is fully patched: http://patches.bethsoft.com/fallout3-patchnotes-1.7-en.htm
- Exactly when the crash is happening will help you pinpoint the error.If you are crashing immediately, before you even get to loading projector slides, you either have missing master files, or missing NVSE/JIP LN NVSE plugin. Make sure all required plugins are active (see the load order section), as well as any master files for any mods you may have.If you are crashing after the loading projector slides, but right before the Start New Game/Load Game/Main Menu text would have loaded, you have a missing menu file. You may have had a UI mod in the past which you have since uninstalled, but which left an 'include' for in a vanilla xml, telling the vanilla xml to load a mod xml which no longer exists. As an example, this include text in the xml may look like
<
include src='mcmmcm.xml'/>
-- if you did not have the Mod Configuration Menu active, this would be a problem. Most often, these will be at the bottom of 'mainHud_Main_Menu.xml' or 'optionsStart_Menu.xml', but they could be any. User Interface Organizer may help automatically clean these orphaned references.Another reason you can crash in the game's main menu is if you're using the Mod Organizer 2 (MO2) mod manager, and you installed it into the game's folder. This causes problems and will result in a crash. - My installer is giving an NTDLL error (or CPU is overheating)Run the installer with command line argument to limit number of CPU threads/cores parameter -threads:1
- If you have stuttering with audio, and you have Malwarebytes, Windows Defender or other real-time Antivirus protection, it may be interfering.You can add an exception for FalloutNV.exe in Windows Defender and most other real-time Antivirus software as an effective solution for this problem.
- If you have broken or laggy audio, and you have DSOAL AT3DSfH mod, uninstall it. It's known to break and/or make the audio lag.
- Some voices are still crackling even though I ran the installer with full ogg encodingFallout 3 voices are recorded at a different bitrate than New Vegas voices. This causes the modulation (such as Power Armor helmets) to sometimes 'pop' or 'crackle' during speech. The installer, by default, will re-encode Fallout 3 voices to the New Vegas bit-rate. However, if you ran the installer from the .bat file the installer will have launched with command line arguments to skip this encoding process.If you did the full ogg encoding and are still experiencing some voice modulation crackling, try changing you audio output settings in Windows to 44.1kHz instead of 96kHz; and ensure that you do not have equalization or boosting turned on in software for the audio card. To check the output settings of your audio:
- Select Sounds
- Select Playback tab
- Select your primary playback device
- Click the Properties button
- Select Advanced tab
- Set default format to 2 channel, 16 bit, 44100Hz (CD quality)
- Click Apply button
- Pink screens are caused by the INI option
SMainMenuMovieIntro=0
. The correct value should beSMainMenuMovieIntro=
This can be changed in the General section of your Fallout.ini - You probably have missed the final step of the installation, which is a manual process if using a mod manager. The installer will have created FalloutCustom.ini in MyGamesFalloutNV. You need to copy the contents of this file into the FalloutCustom.ini in your mod manager's profile. See the section on 'What .ini settings do I need to make?' for what this should look like.If you're using Fallout Mod Manager (FOMM) you should check this section 'I'm using FOMM. Do I have to do anything in particular to make TTW work?'.
- I installed TTW using Mod Organizer or MO2 and now the game will not workWhen you install TTW using Mod Organizer (MO) or Mod Organizer 2 (MO2), you have to launch Fallout New Vegas from your MO/MO2. Otherwise the game will not be able to access TTW and any other mods you installed using your Mod Organizer.Saitek pro flight instrument panel plugin for mac. If your game is crashing in the main menu, it might be because you installed MO2 in the game's folder. That will cause the crash.
- Exporting your LO depends on what Mod Manager you use. Please see this post on our forums for more information.
- My game crashes when I talk to the Sink Central Unit. How can I fix it?You need to update your JIP LN NVSE plugin, since this problem is fixed using an up to date JIP LN.NOTE: As a general FNV modding practice, it's advised to install NVAC to help identify and/or prevent game crashes.
- I'm playing a new TTW game and started in the Mojave (FNV start), but the train to go to the Capital Wasteland doesn't work.You need to update your TTW. This issue was fixed in TTW 3.2.2.To install TTW 3.2.2 you need to install the 3.2.1 update first. Check the download page for the updates. Wow quests not auto tracking.
- If certain NPCs in the mojave are not appearing, like Vulpes and Oliver Swanick, you must use an English version of the game. Other lanugages are *not* supported.
- I can't hire one or more Capital Wasteland companionsCapital Wasteland's companions can only be recruited if you have the Charisma Bobblehead or if you meet their karma requirements (Charon and Dogmeat are exceptions to the Karma requirement):
- Butch DeLoria: Requires Neutral Karma
- Charon: Doesn't require a specific Karma
- Clover: Requires Evil Karma
- Dogmeat: Doesn't require a specific Karma
- Fawkes: Requires Good Karma
- Jericho: Requires Evil Karma
- Sergeant RL-3: Requires Neutral Karma
- Star Paladin Cross: Requires Good Karma
In TTW, Capital Wasteland's companions also follow the rule of FNV. You can only have 2 companions at the same time, and only one critter (animal, robot, cyborg animal) and one humanoid (human, cyborg human, ghoul, super mutant) at the same time.This means that you won't be able to recruit Sergeant RL-3 (for example) while you're traveling with Dogmeat, ED-E or Rex. - I can't use Fallout 3's IDs while using the console commandsItems, NPCs, Quests, and other things that only exist in Fallout 3 and it's DLCs need to change their BaseID according to their position in your Load Order (BaseID is usually used for console commands). If your TTW Load Order is correct, the new values are these:
- Fallout 3: Replace the first '00' with '06'
- Operation Anchorage: Replace the first two numbers with '07'
- The Pitt: Replace the first two numbers with '08'
- Broken Steel: Replace the first two numbers with '09'
- Point Lookout: Replace the first two numbers with '0A'
- Mothership Zeta: Replace the first two numbers with '0B'
Example: If you need the BaseID for an item, and this BaseID is usually something like 'xx0084ac'. You need to change the first two 'xx' into the values mentioned above:- Fallout 3 would be: 060084ac
- Operation Anchorage would be: 070084ac
- The Pitt would be: 080084ac
- Broken Steel would be: 090084ac
- Point Lookout would be: 0A0084ac
- Mothership Zeta would be: 0B0084ac
- If BETHINI broke your default ini. You can get a fresh copy from this thread.
- Configuration
- The TTW load order must be:
- FalloutNV.esm
- DeadMoney.esm
- HonestHearts.esm
- OldWorldBlues.esm
- LonesomeRoad.esm
- GunRunnersArsenal.esm
- Fallout3.esm
- Anchorage.esm
- ThePitt.esm
- BrokenSteel.esm
- PointLookout.esm
- Zeta.esm
- CaravanPack.esm
- ClassicPack.esm
- MercenaryPack.esm
- TribalPack.esm
- TaleofTwoWastelands.esm
- Sheson's Memory Patch code is incorporated in NVSE, and the setting to enable it is already enabled in the nvsenvse_config.ini which is included in the TTW installation. The configuration TTW uses for this is:
- [Memory]
- DefaultHeapInitialAllocMB=400
- I watched GamerPoets' Performance Video. How much applies to TTW?Much of GamerPoets' guide is done automatically by the TTW 3.2 installer as you can see in the What does the TTW Installer do? section. The list below details the parts of the video which are NOT done by the TTW installer which the video can help with. The strike through denotes that the TTW installer automatically does this. Note that JIP LN NVSE plugin is included in the TTW installer, but it may update more frequently than TTW does, so you should check the Nexus Mods page for updates to it. Its current version in the TTW package is 54.65 while Nexus has 54.70.
4GB PatchNVSE- NVSR
Vorbis DLL Update- NVAC
- ENBoost
JIP LN NVSE Plugin***INI Settings- Overlays
BSA Decompression
- You shouldn't be using NVSR anymore. It's outdated and there is a modern, better made successor called New Vegas Tick Fix (NVTF).Use NVTF instead.
- There are no special settings to apply for NVAC.
- JIP LN NVSE Plugin has a function which can be run from the console, 'GetIsLAA' (not case sensitive). Possible return codes: 0=patch is not applied; 1=patch was applied to the executable, but extra memory is not being allocated; 2=successfully allocated extra memory from the patch and is fully working. If GetIsLAA is return 1, try running the game as administrator.
- No, they are included. You will still need to download additional assets by 3rd parties if you want to use them. Do not generate Tree LOD, it is not used in the New Vegas engine.
- I want to regenerate lod, are the assets already included?
- What .ini settings do I need to make?In TTW 3.2, you no longer need to set the sCharGenQuest ini setting; the TTW_nvse.dll does this for you at runtime. bLoadFaceGenHeadEGTFiles is not needed for TTW 3.2 itself, since all face textures are generated; mods may still need it activated, but be aware that setting it will affect performance. Rather than editing Fallout.ini and FalloutPrefs.ini, TTW instead creates FalloutCustom.ini in MyGamesFalloutNV. JIP LN NVSE plugin loads FalloutCustom.ini as a third ini, allowing extra settings to be set without messing with the core ini files. Why is there a 'grass' setting in an ini otherwise oriented on performance? Fallout 3 set this at 7000. Fallout New Vegas was hard coded at a cap of 3000, but JIP LN plugin removed that hard coded limit, so TTW restored it to its Fallout 3 level. The default FalloutCustom.ini that is created by TTW 3.2 is below*******iNumHWThreads is dependent upon your CPU. The installer will create the configuration dynamically based on yours; the below is only an example. iNumHWThreads includes all cores (logical and hardware), so it includes 'hyperthreading' cores, for example.***
- [General]
- bPreemptivelyUnloadCells=1
- bUseThreadedAI=1
- iNumHWThreads=2
- [Audio]
- iAudioCacheSize=8192
- iMaxSizeForCachedSound=1024
- [BackgroundLoad]
- bBackgroundCellLoads=1
- bSelectivePurgeUnusedOnFastTravel=1
- [Grass]
- fGrassStartFadeDistance=7000
- [Archive]
- SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- Here are some optional .ini settings you might want to make:
- [Controls]
- fForegroundMouseAccelBase=0
- fForegroundMouseAccelTop=0
- fForegroundMouseBase=0
- fForegroundMouseMult=0
If you have a 16:9 aspect ratio (such as 1920x1080 resolution) you may also make the mouse have the same speed on the x and y axes:- [Controls]
- fXenonVertLookSpeed=1200.0000
- fXenonHorizLookSpeed=1500.0000
- I'm using FOMM. Do I have to do anything in particular to make TTW work?You can add some settings from the 'FalloutCustom.ini' to your 'Fallout.ini' (both can be found in your '/Documents/My Games/FalloutNV' folder). This prevents issues that some people can get. The settings are these:
- [Archive]
- SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
Just replace your 'Fallout.ini' '[Archive]' settings with those ones. - Are there any mods or files I shouldn't be using with TTW?Yes. There are some things out there that will break TTW. Here's a short list:
- BETHINI
- New Vegas Configator
To access a list of Mods that are incompatible with TTW, check the forum here.
Install Mods Rl Harem 2 Error Code
- Gameplay
- How do I get to the Mojave and back to the Capital Wasteland?Tale of Two Wastelands includes a large custom created Union Station, where you can take a train ride from DC to the Mojave. This train station is in a new DC worldspace called Columbus Circle. To get back to the Mojave, use the Union Station located in Freeside.For detailed instructions on how to reach the train station, check the forum here.DO NOT USE CONSOLE COMMANDS OR OUTDATED TRAVEL MODS TO CHANGE WASTELANDS. Always use the TTW train stations or any (up-to-date) mod that offers a safe travel option. This is because TTW needs to set specific variables and quests (when changing wastelands) for the game to run properly. If you 'cheat', you will break your game.
- Butch - Tunnel Snakes Rule: Butch is a gang member at heart, and he does better with a sense of belonging. While Butch is in your party, you both gain +5% Damage if he is using the same weapon as you, and you both gain +5% DR if he is using the same armor as you, with an extra +5% DR if they are Tunnel Snake outfits.
- Charon - The Contract: Charon is absolutely loyal to the holder of his contract, putting himself in harm's way to keep them safe. Unfortuantely for him, his contract holder lives a dangerous adventurous life.. For each 10% health you are below maximum, you gain 1 DT.
- Clover - Get Lucky: Eulogy was right about her. When you have had a hard day on the road and are ready to call it a night she will make sure you wake up with a grin. With Clover in your party, the Well Rested bonus will grant you an additional 15% experience boost and +1 Luck.
- Dogmeat - Man's Best Friend: Dogmeat is man's best friend, and he knows how to coordinate and run interference. While he is in your party, you will deal +25% damage to knocked down targets. In addition, you can ask Dogmeat to 'mark' his territory, setting a fast-travel marker to that spot.
- Fawkes - Over-Compensation: Fawkes' love for heavy weapons is infectious. With Fawkes in your party, weapon strength requirements are 1 point lower for you.
- Jericho - Scrappy Survivor: Jericho's many years roughing it in the wasteland taught him to get by with nothing but scraps and ruins. You can talk to him any time to make a campfire.
- RL-3 - Drill Sergeant: Hooah! The gung-ho Sergeant RL-3 egging you on prompts you to excel at killing, whether they're Communists or not. While RL-3 is with you, you'll have -5% gun spread, and +5% Crit chance.
- Star Paladin Cross - Second Skin: Star Paladin Cross is a seasoned veteran of power armor use and can show you how to deal with the idiosyncrasies of power armor. While Star Paladin Cross is in your party, you have +1 Agility and +30 carry weight when you are wearing Power Armor.
- Where are the cross-wasteland homes for companions?In addition to having a Lucky 38 home once you've got the suite, the DC companions also have a home in NV, and the NV companions have a home in DC, if you take them on the train with you.
- Arcade: Rivet City science lab
- Boone: Sniper Shack
- Butch: Freeside Kings
- Cass: Canterbury Common
- Charon: The Thorn
- Clover: Freeside train station
- Dogmeat: Gibson scrapyard
- ED-E: Megaton
- Fawkes: Jacobstown
- Jericho: The Atomic Wrangler
- Lily: Museum of History
- Raul: Museum of History
- Rex: Megaton
- RL-3: Goodsprings
- Star Paladin Cross: New Vegas Medical Clinic
- Veronica: Megaton
- Agility: You now run 10% faster.
- Barter: Items you buy now cost 10% less.
- Charisma: You can now hire any companion regardless of your Karma.
- Endurance: Your Damage Resistance has been permanently increased by 5.
- Energy Weapons: When using Energy Weapons, you ignore an additional 5 DT.
- Explosives: Explosives now have 10% less spread.
- Guns: Guns now have 10% less spread.
- Intelligence: You now gain 1 extra skill point each level.
- Lockpick: Your Lockpicks are now less likely to break.
- Luck: Each point of Luck gives you extra chance to critically hit an opponent.
- Medicine: You are now 10% less likely to become addicted.
- Melee Weapons: You now swing Melee Weapons 10% faster.
- Perception: You are now 10% more accurate with all ballistic and energy weapons.
- Repair: Your weapons and armor now degrade 10% slower.
- Science: You now do 10% more damage to robots.
- Sneak: Your sneak attack criticals now do 10% more damage.
- Speech: Speech checks are permanently 5% easier.
- Strength: You can now carry 25 lbs. more gear.
- Survival: Positive chem effects last 10% longer.
- Unarmed: Your unarmed attacks do double damage against blocking opponents
- Since it's much easier to Max out all skills in TTW than it was in FNV or FO3. TTW changes the Perks that increase skills into something more useful:
- Cyborg: Removed Energy Weapons Boost and DT Boost and gives Fire Resistance and Energy Resistance.
- Daddy's Girl/Boy: Makes hacking easier and gives +10% positive chem duration per rank.
- Gun Nut: Gives -10% spread and +10% item condition per rank when using guns.
- Little Leaguer: Gives +10% damage to bats and nail boards and 10% throwing velocity to grenades per rank.
- Scoundrel: Gives +10% discount at vendors and +5 speech challenge XP per rank.
- Size Matters: Gives +10% damage and +10% less spread per rank to big guns (which are in a form list).
- Thief: Gives +10% sneak speed and +5% pickpocket chance per rank.
- Special Ops: Will be changed in the future.
- New activatable harvestable meshes were created for several existing food items which had no plant to pick them from (some of them, like the trees, only in select places like Oasis):
- Mutfruit plant
- Crunchy Mutfruit plant
- Potato plant
- Carrot plant
- Apple tree
- Pear tree
In addition, three new edible ingredients with harvestables were created out of existing meshes:- Brain fungus
- Glowing mushroom
- Many recipes were added, partly due to the majority of recipes in NV using plants that would not make sense to grow outside the desert. New recipes were created using ingredients that could be found in the Capital Wasteland. In addition, because the NV engine has ammo types, the F3 Dart Gun has recipes to craft darts for each type of poison (not just the NV poisons, but also the 5 new poison types introduced by TTW). The F3 craftable items were turned in to the NV crafting system.Food:
- Mutfruit Marinade
- Centaur Sangria
- Wasteland Hot Dog
- Brain Freeze
- Mirelurk Special
- Brain Food
- Nukalurk Sushi
- Spicy Quantum Sauce
- Spicy Nukalurk Roll
- Yao Guai Medallions
- Mole Rat Steak
- Fire Ant Bits
- Ant Bits
- Fire Ant Nog
- Ant Nog
- Bloatfly Smoothie
- Steamed Radroach
- Mirelurk Cakes
- Steamed Mirelurk
- Mirelurk Thermador
- Startencle
- Out Of This World Pie
Poison:- Deathclaw Poison: Ingredients: 1 Deathclaw Hand, 2 Radscorpion Poison Glands, 5 Flamer Fuel - Effect: Damage Health 15 for 10s
- Kite: Ingredients: 1 Cigarette Pack, 1 Abraxo Cleaner, 3 Brain Fungus, 1 Nuka Cola - Effect: Damage Health 5 for 10s + 80% speed reduction for 30s (achieve the closest effect to the original Dart Gun effect)
- Rust Rot: Ingredients: 1 Railway Spike, 2 Water Unpurified, 1 Turpentine, 1 Glowing Mushroom - Effect: Damage Health 5 for 10s + 25% speed reduction for 30s
- Meltdown: Ingredients: 1 Abraxo Cleaner, 1 Turpentine, 2 Glowing Mushroom - Effect: Damage Health 10 for 10s
- Toxic Waste: Ingredients: 1 Glowing Mushroom, 1 Ant Nectar, 1 Centaur Blood - Effect: Damage Health 10 for 4s + Reduced Weapon skill for 60s
Fallout 3 Weapons:- Shishkebab
- Deathclaw Gauntlet
- Railway Rifle
- Rock-It Launcher
- Molotov Cocktail
- Trench Knife
- Cryo Mine
- Cryo Grenade
- Bottlecap Mine
- Nuka Cocktail
Fallout 3 Ammo:- .32+P: Effect: 20% condition penalty, 10% damage bonus, -2 DT
- .32 Match: Effect: 15% damage Bonus, 35% spread reduction
- .32 Junk: Effect: 50% condition penalty, 25% damage penalty
Other New stuff:- Cryolator
- Liquid Nitrogen
- Cut weapons, armor and clothing from Fallout 3 restored:Weapons:
- Alloy Steel 10mm Pistol
- Alloy Steel 10mm Submachine Gun
- Alloy Steel Assault Rifle
- Alloy Steel Combat Shotgun
- Alloy Steel Silenced 10mm Pistol
- Black Bart's Bane
- Breaker
- Chinese Dragoon Assault Rifle
- Chinese Dragoon Pistol
- Clover's Cleaver
- Discharge Hammer
- Excalibat
- Law Dog
- Love Tap
- O'Grady's Peacemaker
- Pa's Fishing Aid
- Wanda
Armor and Clothing:- Apocalypse Gladiator Armor and Helmet
- Army Mechanic Jumpsuit
- Army Power Armor
- Army Recon Armor
- Chinese Commando Hat
- Chinese General Hat
- Chinese General Uniform
- Chinese Jumpsuit
- Commando Armor
- Composite Recon Armor and Helmet
- Defender armor
- Dirty Chinese Commando Hat
- Doctor Li's Glasses
- Enclave Shocktrooper Armor and Helmet
- General Chase's Overcoat
- Hand-Me-Down Raider Armor
- Highway Scar Armor
- Lab Goggles
- Lyons' Pride Recon Armor
- Oasis Exile Hood
- Outcast Recon Armor and Helmet (not unique)
- Road Rascal Leather Armor
- Sharp-Dressed Raider's Armor
- Shellshocked Combat Armor and Helmet
- Tenpenny Security Helmet (Not Unique)
- Tesla Resonance Armor
- The Devil's Pigtails
- Winterized Combat Armor
20 new weapon mods are added:- .32 Rifle Extended Mag - Increases ammunition capacity (+5).
- .32 Rifle Long Barrel - Decreases spread.
- Combat Shotgun Reflex Sight - Decreases spread.
- Combat Shotgun Refurbished Parts - Increases Weapon Condition (+50%).
- Combat Shotgun Synthetic Stock - Decreases weight.
- .32 Pistol Light Action - Increases fire rate.
- .32 Pistol Long Barrel - Decreases spread.
- Chinese Assault Rifle Short Barrel - Decreases weight.
- Chinese Assault Rifle Forged Receiver - Increases condition (+50%).
- Assault Rifle Drums - Increases ammunition capacity (+26).
- Assault Rifle Heavy Barrel - Increases condition (+50%).
- Infiltrator Laser Sight - Decreases spread.
- Infiltrator Tactical Stock - Decreases spread.
- Lever-Action Rifle Sights - Decreases spread.
- Lever-Action Rifle Improved Parts - Increases condition (+50%).
- Double-Barreled Shotgun Turkey Chokes - Decreases spread.
- Double-Barreled Shotgun Maplewood Stock - Decreases Weight.
- Chinese Pistol Rifled Barrel - Increases damage (+30%).
- Chinese Pistol Extended Magazine - Increases clip capacity (+6).
- Chinese Pistol Bluing - Increases condition (+20%).
- Cut schematics to craft the Cryolator, Trench Knife, Nuka Cocktail and Molotov Cocktail were restored.Sierra Petrovita's cut lines about the Molotov Cocktail were also restored.TTW also restored cut, and added, robot skins and decals. You will now see Outcasts with their own style of robots (Robobrains, Protectrons, Sentry Bots), same with the Brotherhood of Steel. Now Protectrons (like Deputy Weld and the Metro ones) will have their own stickers (decals) too.TTW added more Super Mutant animations. Which allows them to use more weapons.Capital Wasteland's Super Mutants also have access to more weapons that don't require new animations, like Bumper Swords and Fire Axes, for example.Armors added by TTW:
- Enclave Power Armor MKI
- Enclave Tesla Power Armor MKI
- Lyons Pryde T-51b
- Outcasts T-51b
TTW restores the crafting of FO3 weapons. This means that the ammount of schematics (for each weapon) you own, will affect the condition (HP of the weapon) or the quantity (in case of explosives) of what you craft.